Pretty cool level design ideas :)
the_l0bster
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i would like to do all of it. Cutscenes, enemies etc. My main problem is lacking the time for it.
Also i don't want to do quick fixes, like 1 generic enemy, 1 generic weapon. Those things should be made flexible, so it's possible to expand them later, but such ground-work takes longer than a simple solution..
Thank you! :)
i was planning on doing a simple event system and hopefully some of your suggestions will be possible to do with it.
You can also already achieve "conditional endings" with coins and flags in case you've overlooked this feature btw. Place some coins and click on a set flag to make it conditional.
you can download a zip with all files here: https://github.com/l0bster2/pocket-platformer
not thinking about monetization
as far as i've seen i can allow users to create pull requests and i saw that option:
which i understood as everyone can make pul requests and merge code into the master branch with a certain amount of approves. but requiring an approve from the code owner is a paid feature. but maybe i got that wrong.
it's not available yet. I actually uploaded the project to github but didn't set it to public yet. The reason is that i would like to allow pull requests from other people, but requiring an approve from the code-owner (me) is a paid feature on github. But i might still consider it sometime in the future:)
I was asked this question a couple of times already, and my current opinion on this is no, sorry.
Pocket platformer makes it really easy to make a game, as the physics, data handling etc. is already done. The task of users is to "only" make game, which in relation to what i did for the tool is lower. I don't want to generalize this topic and i'm not saying it's your case of course, but some people who have asked me this, were just trying to make a quick buck, by using a lot of default assets and not putting a lot of effort into the game. I made this tool free for people to have fun, and put a lot of work into it, and people using my work to make money sounds unfair to me tbh.
I would highly advise to make games with the tool for the sake of making games and be creative instead of trying to make money. Espcially as i think that pocket platformer games wouldn't sell well, and would just lower the player-base a lot, by creating a pay-wall.
it seems to be a problem tied to your environment specifically, as it works for everyone else. It's the first time i'm hearing about it, and i can't fix bugs i don't know exist. Next time use constructive feedback to help me fix issues together. I see you use firefox, i will check if there is a problem with it..
also, pocket platformer wasn't changed in over 2 weeks, as i was on vacation. so the problem must be on your side