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rasblo

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A member registered Dec 08, 2014 · View creator page →

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Haha. Funny game! I didn't get to the point of figuring out extra features. Tried clicking the next button when the lady was in the window and stuff but couldn't see anything. (I have now read your spoilers, cool! :D)

Really strong on theme and you used the visuals and audio really well! Gave me a squid game vibe too lmao

Thanks for the cute game!

Fun effective game! I love the introduction and cinematics, story is on point. Nice looking art, especially the main characters and the reload animation. The death animation was cool, reminded me of Hades. I also enjoyed that flying enemies were the second type, as they make you change the aim which is important for this style of game!

The first thing I would like to see adjusted is the wave timer! 2 minutes is just way too long in the beginning with few enemies. 2 minutes throwing the rock in the same spot at wolves felt like forever. Change it to 30 seconds, or only decrease it for the first few waves, would help with the game feel and sense of urgency a lot in my opinion. :)

Thanks!

Thank you for playing and the kind words! :)

Thanks a lot, glad you liked it! :)

Such a funny runner game, nice jam! Funny story, laughed at the fact that there are only kids and you're a crazy grown up fan. Great music choice. Cool animation and ragdoll physics. As a second jam this is really awesome, putting together assets correctly is a skill on its own!

I love the chaos of it. I'd like to see new objects that make me reconsider how to move or what to do. It's easy to say "make more obstacles" but as it is, you know what you're facing from the start. I'd love a sense of progression and new challenges to overcome.

Great jam, keep it up!

Glad you like it! :) 100% agreed, it's at the top of the list-in-case-of-future-development! Thanks for playing!

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My bad thought they were part of the top down pack you mentioned for some reason, anyway it looks amazing! :) Edited my post

Interesting design! Fun vibe and excellent music. I can imagine that background moving like we're on a raft in space. Got my brain spinning as I got bigger while still having to go fast :D Like a puzzler while also being realtime action, feels difficult to make work but I feel this is close!

I love the intro animation of the board!! I would try 5x the speed to make it really pop and amplify a focus on speed.

Good luck further, I heard you're making a steam page! <3

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Solid jam entry, nice work! Absolutely love the main robot character<3

Some feedback; I would've liked the upgrade system to popup during gameplay and not be found in the main menu. At first I played without upgrades which felt kind of interesting with having to click each row of enemy and optimize that. As soon as I found the upgrades I quickly became overpowered.
Keeping progress tied with currency for upgrades is in some level interesting, but I would seperate the two as you probably never want upgrading your abilities to feel bad.
I would try increasing the speed of the bullets and the enemies by like 3x, would make it much more intense.

I hope I don't come off as harsh, great job on finishing a game!

What a clean polished jam, simple yet very effective! Easy to get the hang of, cool unique take with the ammo that forces me to move. Love the variation of the enemies and that it takes time for them to spawn. Makes me have a moment to prioritize targets. Impressive game design and well executed! 

Got to 7500.

Cool concept and not only the story but mostly the core gameplay loop. Waves from different angles and you have to position your fighters accordingly. Can easily be taken further. More survivors and different survivors would be awesome. Definitely could use some balancing but hey that's game jams for you and also is true for my game.

Thanks!

Fantastic music! Fit perfectly. The whole story is interesting and a nice atmosphere even with the limited amount of visuals as a dialog driven game. The ending felt quite abrupt, wish there was more! :) 

I didn't really know why I wanted to help the stranger find the teddy and why that was the climax. I also felt there would be something more ominous about the whole thing, felt a bit scary to me with the broken teddy and honestly fairs in general but maybe that's me.. :D

I hope I don't come across as harsh, was an intriguing experience and a well executed jam!

Just goes to show, it's never too late! That's awesome :D Right back at you, thanks a lot.

Fun solid jam right here! Had a blast, got through the skeleton boss. Was fun to get powerups, nice design choice where you have to shoot them. Felt powerful yet challenging. Love the angle you chose, very immersive. 

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Really well made, inspired, tower defense! Beautiful theme, got all the way through. Fun variety in the "towers" and cute story going on between waves. Cool variety overall. Great design to keep us picking up trash to get reef power, keeps us occupied while the coral reef is doing its thing. Nice visuals, felt like underwater, cute fishes and good looking vfx.

Got some framerate drops sometimes, for example when I spawned my first eel. Hard to deal with for a jam but fyi!

I also agree with the comments below that I definitely clicked the enemies when I thought they were trash. I'd like to add on to that, that I had hard time distinguishing things overall when there were many enemies on a tower and the healthbars layered on top of one another.

But hey the fact that these problems exist is a feat, almost a complete tower defense game made in a week. Love it guys, great job.

Fun polished game and I love that you went for local multiplayer. Unfortunately not able to play with controller and friends, but managed to start it up and collect some money with M+K. I realize I've missed out on important parts but I can clearly see you put together everything nicely! Movement felt nice, arrow key presses would feel stressful and fun with other players.

Save the turtles! Love the visuals, amazing art with fitting sand particles. Tried to dodge the beachtowels until I realized they are fine :D And a great music choice deserves props as well, honestly the uptempo music with the look of your game kept me going after getting frustratingly grabbed when the enemy-type switched and caught me off guard. As others have mentioned, them slightly moving towards you adds a lot of game feel.

Sadly I didn't manage to save your turtle, as most have failed to save mine. You get good at the games you create I've realized! Thanks for a fun jam

Thanks for your feedback and for playing! :) Absolutely, I added some quick hacks to lessen the frequency of that situation but still would have to optimize or solve in another way. Thanks again

Love the way this looks, such a cool wave shooter. Like a graphic novel. Once again, the art is excellent. It was really cool you guys made it into a roguelite with the permanent upgrades! 

Would feel great to be able to purchase different guns, maybe turn the upgrades into guns and equipment. Convert the movement speed upgrade into different shoes. Any decision to get to show off more of your visuals seems lika good one to me <3

Took some time to get used to the 4-way aiming, felt limited which could be a choice but I would try to atleast include diagonals. Should push the gameplay feel further!

Cool jam, would like to see this be expanded further, amazing game perfect for web like one you would get lost in back in the day.

Your game is fantastic! Had such a great time, challenging and addicting. Inspired design choice to add black jack as an additional player decision and stress during the downtime, gives your jam a fun personality. Love the cowboy and the colorful mustache makes him pop. The way you implemented reload can easily be taken for granted for players but again, very smart immersive design that adds to the strategy.

Nice jam guys, thanks.

Thanks so much for the kinds words! :) Cheers

Exactly, had Oogway in mind from the start <3

I agree and I need a solution for that case, I'm considering either making sure the sharks never stack up, move the prompt if they are close to eachother, or something like you suggested.. But I want to avoid the players looking at someplace else than the enemies and the action. Definitely an important part of my game to optimize.

Thanks for your feedback, and right back at you.

Thank you so much! Great description of why I like to avoid HUDs as much as possible, combined with how hard it is to make them look nice..

Oh no, did you ever shine in gold? Without the parry the game definitely is difficult or even unbalanced right now. If you press the prompted strike just before the shark would hit you, you become golden and instantly defeat a shark or deflect a projectile. If you still only knock them back you need to wait a tad longer

Anyway thanks a ton for playing and the valuable feedback :)

In my two cents I think it feels better, then add difficulty in other areas instead (easier said than done).

I always make the mistake to make my jams "too difficult" myself and I also did this time.. which might be where this is coming from. Hey just my opinion, depens on what you're going for! Cheers

What a cute platformer! Game is oozing with personality. Really love the character models and textures. Fun voiceover. The music is wild, where is that from? 

Some hickups are to be expected, fighting enemies and the jumping would be my first upgrade post jam. How it feels to shoot the enemies (the teleporting they're doing freaks me out) and I don't really understand when they hit me. As for the jumping I would want to speed it up in some way, and find a way to keep sprint momentum when jumping.

I hope you don't take that too harshly, had a really fun experience with this jam and could definitely be a funny cute collect-athon going forward :)

Wow what a cool deep tower defense! Well made systems and when I found the info on the satellites I was blown away. Wish I could change or sell weapons on my planets (wanted to go all laser in the end..). Incredibly beautiful planets especially, that fact alone is why I really want to defend the main one!! Also sick musik.

If I may offer some critiques I would try to separate the main elements with the background, could be through contrast or saturation. My eyes didn't know what to focus on, it sometimes got tough to distinguish.

Thanks for a fun one!

Niiiice love this genre! Was a fun challenging time. Had a nice variety of enemies and strategy in each room, definitely difficult but I like that. Obviously great looking visuals that you put together, reminded me of Death's Door and especially Tunic (even with how you started the game) :)

My only polish to ask for is being able to dodge out of my attack, gives the player more urgency and makes the game a bit less frustrating. And maybe even more obvious start-ups of the enemy animations to help with your reactions, but maybe I'm old.

Very nice tower defense, loved that I found this,such a fun time! Had an arcadey nostalgic feel, and beautiful art all around. Made it all the way through! Creative characters, love the ram duo, could easily be expanded upon. I think flying enemies would be a perfect fit for this one to involve changing aim and amplify that you are an archer. Personally I would also want to see it change to a more intensive music when the fighting is going on.

Great jam, thanks!

Cool concept! Was satisfying to figure out that I could hold the mouse click to rapid fire :D Solid atmosphere and 3d visuals!

Thank you thank you! :) Yes definitely agree with that, the strikes don’t pack enough of a punch! Would make an effect for the hit and maybe a shark death animation as my next two. Then get to a boss fight but that’s unrelated…

I’ve figured out most of my game ideas are inspired by Kung Fu Panda so, that tracks!

Thanks for playing, appreciate the kind words.

Thanks that means a lot! I’m very happy with where I got with the visuals in this one, after starting out as a code focused developer.

Haha turtle twins! Will try it soon.

Thanks for playing :)

Lovely little experience! I learned that being cruel is never the answer. Cute story and dialog implementation. Beautiful art fitting together with the audio perfectly.

My only critique is that I wish there was more of it, more puzzling to do!

Nice prototype for what could be a really fun game! I love melee, parry-intense, games.

If you continue development I would first look into the somewhat unintuitive controls. In the best games that are similar you simply walk in the direction you are inputting, not rotating on left and right, way too tricky and feels awkward to me.

The other thing I find important in parry games are the animations, I would go for clear start-up animations on the enemies attacks that you can visibly see and react to.

Thanks for the entry :)

Looks to me like you really wanted a free course ;) Maybe after you've finished it, you can upload a real game in the next jam!

Same here, couldn't launch it. Did you export it packed with the .pck together, or forgot but still only pushed the .exe?

Would love to try another Godot game, let me know!

Beautiful 2d art, especially the background with the sun setting! Laughed at the concept. Funny screams in the beaver jumpers and also when losing. While not how I would imagine a table stand sounds (who cares obviously), it definitely amplifies the wacky humor your game has!

Wanted to see the exact seconds I made it on the Game Over screen. And I hope I didn't miss too many mechanics because I never got far beyond like three beaver jumpers, on quite a few tries.

Tried a web build but Godot does not allow for certain rendering and visual options that I used just yet! (Depth texture, color adjustments, glow)