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Visuals and mechanics have a nice level of polishing. I loved this game and the concept, it's very adorable. At times it wasn't clear which platforms I could jump on as they blended with the background   a lot. i wish the thumbnails matched the quality of the artwork in the actual game, I wasn't expecting the game to look this good based off of the thumbnail. To me there was a bug that was a little annoying to the eyes - some sort of diagonal line appeared sometimes when I moved. I love this submission, great concept, mechanics and art!

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Thank you! And yeah, I understand the difficulty with the platforms... There are technically rules for what you can jump on and what you can't, but you kinda have to trial and error it a whole bunch in order to figure them out as they aren't very clear and are never explained. Which is certainly not ideal. As for the bug, it's this weird thing in Godot where if there is no spacing between sprites in the sprite sheet, it sometimes bleeds over. I fixed it for a couple other sprites, but I completely forgot about for the player since it happened a lot less often. Anyways, thanks for the feedback! I appreciate the constructive criticism!

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Just to make things clear: it was a diagonal line on the entire screenIt was like an 'invisible line" as it didn't have a color or anything, you just could see a line in which all the art wasn't exactly 'continuous'. It lasted a split second but happened often. I can record my screen if you want/need. Just trying to be helpful by pointing that out :)

Oh shoot, I completely misunderstood. Thank you for clarifying. I can't seem to replicate or find what you mean, so can you record it? Thank you!