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Really cool concept but really rough art and mechanics. Not all items had feedback colors and sometimes the character wouldn't pick up the items. If the tutorial was the first level of the game it would've been better. I think you did not need to have a 'should have picked' feedback color and should let the player figure it out by trial and error with just the other two colors. With more polishing this could definitely be a great game! 

(+1)

Thanks for your feedback!  Seems like everyone has the same complaint: small pickup range, feedback color, and the necessity of tutorial. These are certainly something I need to improve :3