Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nice work so far, I enjoyed it! I noticed the humans visibility is limited to their light, so you can sit at their feet (and even push them around) and not get caught. Being able to push chairs is nice, I think it'd be cool to see them taller with the ability to roll under and through their legs. Not sure if it's just me, but when entering full screen mode, I noticed the UI at the top (excluding the bowling pin image) is half-way off the top of the screen. I also got some very strange flickering visual bug thing during the level failed screen. It seems like the black background isn't covering the screen entirely. In full screen mode it happens on the sides of the screen (I'm guessing because I'm using a 2560x1080 monitor), and in the normal in-browser mode it happens on the top and bottom of the  level failed screen. I also often experienced very low framerates unfortunately, and noticed the camera collision update frequency is very noticeable, especially when pointing the camera straight up to be under the player. I also experienced some weird instances where colliding the camera with a wall temporarily removes  the player's front light source. Lastly, I think some level spawning transitions would go a long way, as it can feel pretty jarring when dropped into a new level in addition to the music starting over. I look forward to seeing where you take the game!

(+1)

Thank you very much for your detailed notes on my game! I honestly appreciate the good feedback and will definitely look into these issues and try to fix them once the jam is over. I did notice a few issues with the ui myself when in browser, probably due to my anchors and scaling. Wasn't 100 percent sure where that frame rate slowdown was coming from, so thank you for pointing that out also. Thank you for playing, and I'm glad you enjoyed it!