Thanks for playing and the detailed feedback! I love the idea of turning the buttons into clickable terminal commands. I'll have to take a look on how to implement that while still having it be obvious that they are buttons. I'm sure it can be done and you are 100% right that it would lean into the feel a lot more.
I wasn't aware of the button bug, it might have something to do with the mouse cursor too. I'll have to take a look at that and work on fixing the button's hit box. I definitely understand the tutorial being a separate level, I did it the way I did because my plans were to eventually have a sort of hub level where you could enter levels, and I figured the tutorial would be an option in that hub. It probably would make a lot of sense to have the option presented when the player goes to start a level for the first time though.
Different types of platforms is definitely something on our roadmap, such as temporary platforms or moving ones.