Thanks for the feedback! I was going back and forth on either a day or night setting, and ultimately decided the night setting worked better for the game. That is interesting that you felt more comfortable with the third person combat. I would like to have added a target mechanic that would make swinging at enemies a hit easier, but glad you enjoyed it! The treasure idea is fantastic! As is the score is just based on how long the player survives but I think a more specific objective like you mentioned would be needed if this project was expanded on.