I love pirate-themed games. The graphics in this one almost have that Monkey Island kind of vibe to them. I found the camera control quite difficult as it seems like the mouse sensitivity might be too high. That said I felt most comfortable running around with a sword slashing pirates - the cannon didnt feel as responsive as just a sword. I played a similair themed game previously and the premise there was there was a hut on the island that had treasure on it and thats what the pirates were trying to get to - that might be an interesting angle to consider if you want to carry on building the game. Great job!
Viewing post in Captain's Last Stand jam comments
Thanks for the feedback! I was going back and forth on either a day or night setting, and ultimately decided the night setting worked better for the game. That is interesting that you felt more comfortable with the third person combat. I would like to have added a target mechanic that would make swinging at enemies a hit easier, but glad you enjoyed it! The treasure idea is fantastic! As is the score is just based on how long the player survives but I think a more specific objective like you mentioned would be needed if this project was expanded on.