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(+2)

This is incredible, really!

The first time I saw this game I thought "this is way too complicated for me" but it's actually easy enough to manage once you understand how things work. (And, uh, I also managed to get the city razed on Day 1 the first time I tried...)

The oppressive atmosphere from the graphics and the music really sells the idea of a city on the brink of annihilation.

I'm not sure if it's a good strategy, but I found it was best to send all my soldiers out to secure supplies immediately after a raid. That way they were gaining some resources and no longer using up money. On the final day leading into battle I'd train a new defense force, using the information gathered from spies to make sure I could hold.

The Hand of Fate mechanic is really brilliant, since it prevents the player from min-maxing everything perfectly. This feels very nearly like a complete game as it is. I could definitely, easily keep playing it, but I'm forcing myself to stop at Day 16 since there are other games to review.

Very, very well done!

(+1)

Thanks for playing Satinel and for your comprehensive review! I was worried the face-value complexity might turn people off, but I'm so glad you still gave it a try (and for sticking with it).

One thing I had not expect was for the various strategies that players came up with! We were confident we scaled the game to overwhelm Rozvir by wave 4 (Day 20), but apparent that wasn't the case. Sacrificing soldiers to get resource early seemed like a good way to manage gold upkeep; solid strategy!

Really appreciate your time spent on the game, and on the review :D