By default there is only one shapekey which is the one used for the "wide mouths". You must add more shapekeys depending on the expression you want.
How to add? I try to move all bound on mouth but nothing change. Should i remove some the polygons?
By default the mouth is disabled, you must check the property "Mouth" in the Pivot_Mouth bone. This option is in the panel that appears when pressing the N key.I'm not sure if this is what you mean.
I have tried to change the sharpkey but it's not working
How do I make my mouth do other shapes, I want to do a little bit of lip syncing
You must add more shapekeys in the object mask_mouth.Remember to leave the shape flat by editing in local axis mode and not touching the Z local axis, otherwise the mouth will glitch (limitations)