Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Toxilisk

12
Posts
85
Followers
A member registered Jun 07, 2024 · View creator page →

Creator of

Recent community posts

Lizzy is done already, just waiting for some general changes to the rest of the models.

Don't worry, it's not your fault (neither mine). The most recent versions of Blender use a new version of the EEVEE engine, which causes this problem, so far the only way I've found to solve this (not in all cases, I think) is disabling some ray tracing denoising options like "Spatial Reuse" or just disabling denoising completely.

I remember encountering this error many months ago and on a single frame, so I assume the conditions for it to happen are super specific. I don't remember being able to fix it, but as an alternative you can use the viewport render image/animation option since for some reason the error doesn't appear there, although you lose certain functionalities depending on what you want to do.

I apologize for the inconvenience, the best I can recommend for now is to play a bit with the mouth modifiers or its transformations (scale, rotation and translation) since some minimal changes to these can solve some problems with the booleans it uses.

(1 edit)

Open the Properties tab that appears when you select any object or bone in this case, by default its collapsed. Some face bones have values that controls things like what you mentioned


Uncheck the option with the X

It's a 3 lights setup with some contrast and a blueish tone added, pretty simple honestly.

(1 edit)

You must activate this option.
I disabled it by default, my bad. I aimed them more as assets to be added to another project instead of touching the original files.

With the facial rig, there's one bone that slides me mouth hole over the mouth surface. Btw the wide mouth was intended to be controlled with the custom properties of that bone, this can be removed if you want but I think that was your issue.

If you want to add more shapes to the mouth then you must add more shapekeys, I recommend watching tutorials if you don't have experience with them.

You must add more shapekeys in the object mask_mouth.

Remember to leave the shape flat by editing in local axis mode and not touching the Z local axis, otherwise the mouth will glitch (limitations)

I don't have much experience with animation but from what I can say you can keyframe their value as any other input Blender have with the key "i", if the shapekey is highlighted in purple that means that it's being controlled by a driver.

I would appreciate a more detailed explanation of the issue.

(1 edit)

By default the mouth is disabled, you must check the property "Mouth" in the Pivot_Mouth bone. This option is in the panel that appears when pressing the N key.


I'm not sure if this is what you mean.

By default there is only one shapekey which is the one used for the "wide mouths". You must add more shapekeys depending on the expression you want.