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Hey! You made it to space! I didn't think many people would have the patience to ride the bombs that high... Congrats!

Yeah, this game proved to need a lot more fine-tuning than I expected. I have spawners ahead of the player on the X and Y axis, but I realized too late that I should have some behind the player as well for when they fall. 

If I return to this project, I definitely want to add more obstacles (The sun to melt wax wings, aliens to abduct you, more traps to catch you, more boosts, more environments, etc.) that interact with different player upgrades. (non-wax wings, more energy, stronger flying, etc.)