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(1 edit) (+1)

Pretty nice text based adventure game! I shot the teddy at the first stand and I got kicked out (oops XD).  Eventually I did get the one-eyed teddy & got the good ending.

Great job! Would love to see extra illustrations/images for each scene if you're going to continue this. Also perhaps mouse based interaction would be better instead of pressing 1-5 (it's not consistent enough, sometimes there's moments where you need to press space & there's moments where you need to press 1 like at the end of wack-a-mole). 

Would love to see this get polished & fleshed out a bit more, Cheers ✨!

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I'm curious about this part, I think you might be on to something.

Do you think it should always have one option and should press 1 whenever there's no other option but to continue?

Also, I think the click support may help improve it along with those and other things I have in mind - thanks for your feedback! 

It does depend on if you're planning to implement mouse support or not, If you are I think it's fine to ditch the keyboard controls & just let everything be clickable using the mouse.

If you still want to use the keyboard controls, maybe try implementing so the options can be selected using arrow keys (imagine a menu system on game consoles). I think it would be less clunky than having to use the number keys!

For options that only has a single option or no option at all, any click/button press should just continue to the next screen.

These are just my suggestions though, feel free to experiment with what you feel is right ;)