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(+2)

Very nice game! I'm a big fan of big numbers that keep on increasing, it makes me feel like I'm actually achieving something :D

The width of the sliders was pretty mean because they changed mid slide to fit the large numbers, a fixed width or aligning the text to the left might help with that.

I burned at day 54 because I accidentally got too much defence, and all of the large numbers kinda blurred into a giant pile of digits XD

The atmosphere and aesthetic were wonderful, the UI and their animations felt quite polished, and the sounds of plague will never not be funny.

Neat job!

(+1)

Thank you for playing Mucusinator, and for spending so much time on it!

I can't believe you got to day 54!! The possibility of UI distorting at higher days definitely didn't occur to me as I didn't think players would get so far.

I had scaled the enemy attack power thinking that the player would certainly be overwhelmed at Day 20, but I guess players did find a way around it. We are greatly flattered and touched that you spent time cracking the game :D. 

No QA like QA in production! Thanks so much again!