Thanks! I'll mention here how it goes :D
Mucusinator
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This game is adorable. I'm not really sure I need to say more but I will.
The physics of whacking the dinosaur into asteroids is fun.
I was sad that the apple upgrade wasn't stackable or permanent, so I couldn't be the largest dino boi in the universe.
It took a few ufo hits for me to realise what they did.
Nice job :D
Neat game, I like the minions defending for me (because I'm lazy) and upgrading them.
The first session I died to wave 3 before really being able to purchase anything, but the second session (which I had purchased the same) I managed to get to wave 10 before succumbing to the large blue bois, because they are rooough to deal with. Mostly because of the attrition of having to heal up and not having enough to upgrade anything else.
I like the aesthetic, and the strong thematic colouring of the enemies.
Nice job :D
Ay nice job, I enjoy the combination of defending with a ranged weapon and placing down a thick layer of spike traps.
A very nice aesthetic with the art you've got in this game.
The toot of celebration at the end earned you an extra sound star ;D
*Additional waves to throw at my defences would have been nice, but also fair enough with the time constraints
Glad to hear there's some love with that hate :D
You're quite right with a lot of this, and luckily for me a few of the fixes to that are (hopefully) easy to implement like automating the evac ships.
Balancing units and revamping movement are on the list but might take a bit though, there's a lot of duct tape from throwing this all together in 7 days.
I'll be doing updates some time after the jam's voting period is finished, thanks for taking the time to leave the detailed feedback!
Super atmospheric with very nice visuals!
The monsters wrought fear with their mysterious appearance and sounds, and were quite SPC like as another commenter mentioned.
I'm not quite sure what the scrap was for, I'm assuming it's something you ran out of time for.
And I also died a few times to dehydration lol
Neat job :D
I managed to take down 148 furries before succumbing to defeat.
It felt pretty nice throwing a hailstorm of bullets in the general direction of the furry horde and there was a nice selection of weaponry to use.
It was pretty funny that the survived timer keeps running on the defeat menu :P
All in all, Nice job!
Very nice game! I'm a big fan of big numbers that keep on increasing, it makes me feel like I'm actually achieving something :D
The width of the sliders was pretty mean because they changed mid slide to fit the large numbers, a fixed width or aligning the text to the left might help with that.
I burned at day 54 because I accidentally got too much defence, and all of the large numbers kinda blurred into a giant pile of digits XD
The atmosphere and aesthetic were wonderful, the UI and their animations felt quite polished, and the sounds of plague will never not be funny.
Neat job!
Aww thanks primortis! As I was making this I definitely understood why it's rare XD
There's aloooot of moving parts and systems that might overlap, and balancing units on top of all of that. It is quite a bit!
It's cool that you picked up on the morbid strategies part of it. Personally when I play I still feel a tad bad leaving a station behind to reinforce behind it. If I added audio, I'd probably try and use it to tug on the "people are dying" part more.
And 31 (almost) days is pretty good! Very nice :D
Awesome to hear you might do an RTS :O
If you can load unit stats from a csv file, oh my gosh do it. I just have a large array of structs with all the unit data, and copy pasting takes a while.
Also in the game there are actually just two ship types, the players, and the enemies. And they load things like health and speed from the big array.
Nice game, the art is pretty good and I liked that you managed to get dialogue in before the battle, it's a nice narrative element.
It initially took a lil bit of time for me to get the hang of the up arrow key going left (because it's diagonal isometric) but was fairly easy to adjust to.
Also lol I didn't realise the base premise of our games were so similar XD
All in all, good job :D