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Mucusinator

160
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A member registered Dec 01, 2016 · View creator page →

Creator of

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Thanks! I'll mention here how it goes :D

I went for the Audio and SFX course, because there's only one game maker course and I don't think I'd learn much from it as the audio one.

Made it to wave 27!

Thanks Cyberpxl!

Aww heck yea, I'll let you know how I go in my next defence!

Neat game, simple enough gameplay that was still enjoyable, I served around 40 something people.

Very nice art and aesthetic. It might help if you guaranteed that customers change after getting their order, I stalled for a second when the same customer with the same order stayed XD

Nice job :D

This game is adorable. I'm not really sure I need to say more but I will.

The physics of whacking the dinosaur into asteroids is fun.

I was sad that the apple upgrade wasn't stackable or permanent, so I couldn't be the largest dino boi in the universe.

It took a few ufo hits for me to realise what they did.

Nice job :D

Neat game, I like the minions defending for me (because I'm lazy) and upgrading them.

The first session I died to wave 3 before really being able to purchase anything, but the second session (which I had purchased the same) I managed to get to wave 10 before succumbing to the large blue bois, because they are rooough to deal with. Mostly because of the attrition of having to heal up and not having enough to upgrade anything else.

I like the aesthetic, and the strong thematic colouring of the enemies.

Nice job :D

Neat little tower defence game, I like the variety of towers and their attributes.

Wish it had more waves so I could build out more stuff.

Nice job :D

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Ay nice job, I enjoy the combination of defending with a ranged weapon and placing down a thick layer of spike traps.

A very nice aesthetic with the art you've got in this game.

The toot of celebration at the end earned you an extra sound star ;D

*Additional waves to throw at my defences would have been nice, but also fair enough with the time constraints

Neat game, I liked mechanics of building during the day and defending during the night, and that I got an active part in the defence.

I still had no real idea what buildings did before and after placing them down, but that's been mentioned a few times now.

Nice aesthetic and music.

Nice job :D

Neat game, the added detail of the moving eye was fun and gave me something to wiggle around when I had filled all the skyscrapers with guns.

While currently limited I can definitely see this becoming quite a fun tower defence game.

Nice job :D

Thanks very much albesca! It's on the todo list :D

Glad to hear there's some love with that hate :D

You're quite right with a lot of this, and luckily for me a few of the fixes to that are (hopefully) easy to implement like automating the evac ships.

Balancing units and revamping movement are on the list but might take a bit though, there's a lot of duct tape from throwing this all together in 7 days. 

I'll be doing updates some time after the jam's voting period is finished, thanks for taking the time to leave the detailed feedback!

Quite mysterious that it works for the intro but not there, gotta say it looks cool as a cryptic unreadable text though.

Super atmospheric with very nice visuals!

The monsters wrought fear with their mysterious appearance and sounds, and were quite SPC like as another commenter mentioned.

I'm not quite sure what the scrap was for, I'm assuming it's something you ran out of time for.

And I also died a few times to dehydration lol

Neat job :D

I haven't gone through all 1000 games but I'm fairly certain this is the only Musical one around.

Neat visuals, bangin music, and...a..story lol

Nice job :D

So when's the soundtrack getting released onto spotify and youtube?

You didn't mention the 45% tip and extra service fee on the bill at the end :O

Neat game, a short game but combat was really nice! Slapping down swords and the undead walking into them while taking damage was good.

I'm not quite sure if the text here is a bug or on purpose, but here's a pic

Nice job :D

I managed to take down 148 furries before succumbing to defeat.

It felt pretty nice throwing a hailstorm of bullets in the general direction of the furry horde and there was a nice selection of weaponry to use.

It was pretty funny that the survived timer keeps running on the defeat menu :P

All in all, Nice job!

At Day 50 I'm pretty sure we should be conquering the multiverse or something and not holding the city :P

Very nice game! I'm a big fan of big numbers that keep on increasing, it makes me feel like I'm actually achieving something :D

The width of the sliders was pretty mean because they changed mid slide to fit the large numbers, a fixed width or aligning the text to the left might help with that.

I burned at day 54 because I accidentally got too much defence, and all of the large numbers kinda blurred into a giant pile of digits XD

The atmosphere and aesthetic were wonderful, the UI and their animations felt quite polished, and the sounds of plague will never not be funny.

Neat job!

Thanks very much Busride! I'm happy to hear you enjoyed it so much :D

Lol yeah I bet it was a tad awkward to see a pile of transporters sitting near the evac zone. After the jam I'll have to figure out if they should auto move to the closest or furthest place to pick people up. 

Aww thanks primortis! As I was making this I definitely understood why it's rare XD

There's aloooot of moving parts and systems that might overlap, and balancing units on top of all of that. It is quite a bit!

It's cool that you picked up on the morbid strategies part of it. Personally when I play I still feel a tad bad leaving a station behind to reinforce behind it. If I added audio, I'd probably try and use it to tug on the "people are dying" part more.

And 31 (almost) days is pretty good! Very nice :D

Awesome to hear you might do an RTS :O

If you can load unit stats from a csv file, oh my gosh do it. I just have a large array of structs with all the unit data, and copy pasting takes a while.

Also in the game there are actually just two ship types, the players, and the enemies. And they load things like health and speed from the big array.

Thanks Devwizard! Yeaaaah balancing is something that was a tad rushed, the spike is very real o.o

I'll see about doing something after the jam!

Ay thanks abdo!  :D

Thanks Seedborne! (Are you a plant?) Glad you enjoyed it!

Thanks Squ00sh! (That's a fun name to say out aloud), Glad you enjoyed it!, and it sounds like you managed to exit right before the enemy wave manager threw the deep fryer at you :P

Absolutely will add some after the jam, hopefully that goes well :D

Thanks very much Niborsom :D

Ay thanks Mildwin!

Ambitious! I've only managed to get through 51 so far and it is loooong, I hope you keep zooming through :D

And thanks!

Nice game, the art is pretty good and I liked that you managed to get dialogue in before the battle, it's a nice narrative element.

It initially took a lil bit of time for me to get the hang of the up arrow key going left (because it's diagonal isometric) but was fairly easy to adjust to.

Also lol I didn't realise the base premise of our games were so similar XD

All in all, good job :D

Quite good for your first time making a turn based RPG! I like to think the random AI is just the clumsiness of the imperial soldiers.

Ayy thanks very much eric! *I had to do a double take because I'd sworn I'd already seen you but it was another brother!

I'm glad you enjoyed it :D

Thanks OmMan! Glad you liked it ^O^

Ay thanks NS studios :D

Thanks Chrono moon!

Lol yeah, it's definitely a better feeling to destroy the enemy than the enemy annihilate you!

Yeah! makes em a bit more dangerous in the short term til they double layer the spike traps