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(+1)

This is a very creative entry, I liked it a lot. The visuals and the concept are both really good, and the variety in enemy design is very impressive for a game jam (and very beneficial for this type of game). The upgrades were also pretty well done, but I found after a around 6-7 rounds in my upgrades had made the game a bit too easy, but I still played it through to completion so I could see all the different enemy designs! I think there may need to be some more balancing, either weakening certain abilities/leaving strong ones till later, or increasing the difficulty. A really good entry though!

(+1)

Thanks for the honest review.

I had some problems when I was working on the game that I didn't have enough time to work on the balance. The problem is not due to the abilities exactly, these are because of something small that I added that turns out to throw off the balance a bit - the increase in passive damage is higher than the increase in the HP of the enemies, causing this result. I plan to completely lower the light/plant damage increase or at least moderate the increase.

I also know this problem. I personally have no idea what causes it and I try to get frustrated about it when I have the time. But I'm glad that all in all, with all these things, you enjoy playing :)

(+1)

No problem! It’s always tricky to get everything finished, balanced and bugtested in time. The fact you managed something so polished is definitely something to be proud of.