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Very nice entry. I love the story.
When the player goes diagonally, he goes faster than when he goes up, down, left or right: I think you forgot to normalize the movement direction vector. Instead ogf going (1,1), it should go about (0.7, 0.7).

Anyway, very immersive story. Great pixel art too!

Thanks very much for playing, yes well spotted, the movement vector is not normalised, He also goes quicker when walking against walls.

Really appreciate your great feedback, so glad you enjoyed it.