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(+2)

Wow! I really like Kingdom and I'm impressed how close to that sort of experience you made in the time limit.

The intro song is amazing. I also like that your game page includes the controls and explanation on how to play in the side banners, where it's visible while playing without taking up visual real estate within the game itself. The Day/Night cycle was also a great addition.

I think that, if I hadn't ever played Kingdom, I would have been very lost about what I was supposed to do and how. Even with that experience, it would have been nice to show some indicator of which buildings needed what resources.

I only saw a single pumpkin enemy in the time I played (who sadly didn't drop any delicious filling) and the rest of the time it was an endless assault of cherries, but I had nothing to use their resources on once both sides of the castle were fortified. (One side got destroyed fairly early, but couldn't be fixed with anything I had.)

I get the feeling that the player is supposed to drop dough when they get hit, and running out of it all would result in a game over, but for me there was no consequences to being stabbed by a cherry's spear other than that I couldn't go further in the direction it was coming from.

(+2)

First, Thank you so much for playing and leaving such detailed feedback!! Secondly, I'm so excited that although our time to work on it was limited we were able to create an experience that so many people recognized and were able to find enjoyable.

Your cries for more visual feedback are totally valid and were definitely planned but unfortunately I wasn't able to implement everything in time. We will be polishing this post jam to make this match with our vision, which would be some bug fixes, the Blueberrion enemy, the Tartillery tower, as well as a ton of sounds, artwork, and a UX overhaul.