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(3 edits)

thanks for playing! some good feedback. I've been on the fence about how those collectibles work myself, it may be too punishing for no great reason, yeah. infinite dashing...will consider but...there's (the temptation of) a black magick power-up that resolves this and then some so maybe not. re: navigation/visual cohesion, time will tell if this is a matter of being prototypey or perhaps personal taste. I am interested in being a little more obtuse about level design/exploration than most platformers so the rewards/sense of satisfaction might be less conventional... these are things I'm thinking about anyway. cheers!