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I think this game has alot of potential, but the layout of the hub is hard to navigate, and the lighting doesn't do help visual cohesion. I think the character is just a tad stiff, and while running helps, I don't entirely see the point in having it wear off after a while. I think with all the collectibles being so far spread out, death shouldn't make you lose all your progress in the way that it does. I understand it's a prototype so I'm willing to be lenient but I feel like I didn't have as much fun as I wanted to. That being said, I will be following progress and looking forward to more you cook up in the future.

(3 edits)

thanks for playing! some good feedback. I've been on the fence about how those collectibles work myself, it may be too punishing for no great reason, yeah. infinite dashing...will consider but...there's (the temptation of) a black magick power-up that resolves this and then some so maybe not. re: navigation/visual cohesion, time will tell if this is a matter of being prototypey or perhaps personal taste. I am interested in being a little more obtuse about level design/exploration than most platformers so the rewards/sense of satisfaction might be less conventional... these are things I'm thinking about anyway. cheers!