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(1 edit)

I guess it could possibly be confusing, the first few times I tried it I did stand right on the spikes I believe and died immediately each time. However I figured out I should stay right on the edge and then absorb it. I was able to figure it out but it's possible it's confusing - not sure though.

(+1)

I think maybe my best bet with static spike traps is to maybe introduce a small collider on the bottom section so that if you're running into them without jumping, you just hit a wall. Then if you jump onto them you take damage. That, paired with some SFX to better indicate taking damage would probably be a big improvement. Thanks for both of your input!