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I was thoroughly impressed with the story, visuals, music, timing... Many aspects felt close to home for me, and it was extremely well executed, especially under the time constraints.  I noticed a few minor spelling errors, but certainly don't hold that against it!  I can't wait to see how this one turns out.

I did feel a bit of whiplash with the sudden reversal of perspective, but I believe once the full story is complete, it will feel less like playing two seperate stories, and will be fully integrated into one, so I imagine this is probably the equivalent of chapter one and chapter two.

On the android version, the icons to show hints and enter keywords did not appear on my screen, even when loading the web version from my phone.  I was able to play it on a computer with no issue, though.  

I believe the icons are probably located off the right side of the screen on those devices, making entering text or reading the hint impossible (at least for me).  I was aware there was supposed to be progression past that point, so I was a bit confused at first, thinking that I was supposed to click on items on the shelves or something.

All that aside, I can't wait to see where this one goes next!

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Thank you for your input and for bringing the Android UI problem to my attention. I can't believe I overlooked that part. ISTG Ren'py screen language is just unnecessarily complicated. I will ask the organizers if I can upload a fix since it's just UI & porting to Android problem.

No problem!  I didn't take it into consideration when rating your game.  I just wanted to let you know since so many people primarily use Android, and it's hard to beta test for every platform.  I don't want them giving up on it before they finish it!  Can't wait to see it continue!

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I'm just surprised I got this report so late after the app upload. I know it's technically my mistake. Maybe people just went and played the web version instead? Idk. Web browser play now has 3x the number of total downloads from all platforms.