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A fun space shooter with simple, easy to pick up objectives. I actually really like that there's only one kind of gun and two powerups. I appreciate the (probably?) realistic physics of momentum/inertia in space, but it was a little frustrating that my thrusters seemed to struggle and take a long time to help me reverse direction of movement. Also that getting hit by an enemy added so much additional momentum. So yeah, biggest gripe is that I wish the controls were tighter. I also lost track of where I was in space in relation to Earth, so maybe a minimap or just an indicator to help point the direction back would be helpful. Finally, I wish the starfield in the background were a little more prominent. Granted I was playing on a crap monitor, but the stars were so dim that I didn't really get a sense of relative speed and couldn't tell how fast I was going in any direction. But I loved blasting those aliens, and the music and blaster sfx were good!

edit: like some other commenters, I thought it was cool you could accidentally damage earth yourself. That's a nice touch and additional degree of difficulty.

Thank you for playing and feedback!  I did plan a radar and some indicators to get back to Earth, just ran out of time.  I used a Kenny asset for the background but stretched it and it made it hard to see.  I thought about adding something more but wasnt sure what to add... For the Earth to be shot and destroyed I had planned crying out SFX, like it Star Wars... millions of voices shouting out and then silence.... couldnt find something to fit that :S  Thrust was my motivation for movement, will look at that more to improve it :)

Of course! And also, totally get that this was a jam and a lot things don't make it in under the deadline. I love the idea of the crying out SFX when the Earth is destroyed. I hope you get a chance to add that in later!