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I like both art-styles (the animated and the static ones), but the mixture is a bit odd. Sadly I didn't understand what I had to do in the second chapter with the cat. I ran around a bit with ups and downs and always ended up respawning. It would be nice to skip dialogue after a respawn. Would have liked to see how it goes on (I love magic or witch themes), but its almost 1am here, going to bed now xD

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Thanks for playing! The idea was you have to make your way up the top of the mountain to retrieve Luka before she gets lost in the old lab/bunker. I was gonna make cutscenes and stuff that would better explain everything, but ran out of time. I'll see if I can figure out how to skip dialogue, that was a pain for me too. 

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It seems like you used godot? If you use dialogic too, you can add a variable (i.e. "dialog2completed" or something) and set it at the end of the dialogue and also add an label there. Then you can either check at the begin of the dialogue if the variable is set, if not you can jump to the label you created at the end or check it in code before you call Dialogic.start("..."). 

As an alternative without dialogic you can use an autoload-class where you create a variable and check this before you start the dialogue, this way it won't get overwritten when you reload the current scene, because it is saved outside of it. There are probably more ways to do it, you'll figure something out ;)

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Yoooooooo, thanks so much! I spent an hour fiddling around with Dialogic and couldn't come up with anything (not surprising, I suck at coding). Really appreciate your help.

Glad to help, if you run into problems implementing that, just ping me

I will!