Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Some items for your consideration:

  • There is a 'smart' buy option, can you implement a corresponding 'smart' sell option.
  • When using the 'Bot Configration & Training' unit it would be usful when selecting parts if you could filter the parts, something like you can on the 'Lab Manager' console.
  • It would be good if repair jobs also occurred on the lower decks after access to them has been restored.
    Also if you ignore repairs it would seem appropriate to have some sort of negative consequence for the ship (apart from the obvious not gaining favour points with T'Ris), like a minus efficiency penalty to all ship subsystems per repair (may want to set a maximum limit however.)
  • As the ship's decks appear somewhat colour coded (blue,red and green), match this on the varrious mini maps and deck shortcut buttons with the coresponding appropriate hint of colour.
  • Could you at least give BB-2 a character card, afterall it was part of the original crew and on the title screen too.
    It would nice if there was a bit more interaction with BB-2, as BB-2 only pops up with certain events and then disappears. (Maybe encounter BB-2 at random on the ship, add it to the daily morning orders with some minor task.)

Thanks for the suggestions.

The color coding I can add quickly, included in V.40.

BB-2 was originally considered to be a sidekick but it could be indeed helpful to have him as team member. On the other hand I do not want to give too much insight into his stats, as he is part of the ships "mystery". Not sure how to include him in a fitting way.
I wanted to give him repair assignments during combat through, which I never finished. maybe i'll pick thatup.

Smart sell would be an endless discussion, so I settled for smartifying sell all. If you have ongoing missions, sell all will retain required stock for the mission.

The repair job impact on the ship I have to indeed enforce to avoid ppl letting it slide. maybe random stops in space (travel events) or failure to hyperjump could be a consequence