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Wow, that was actually quite challenging! You really gotta manage those pieces against your foes before you break them all apart, especially against the smaller ghosts (?) (you die in one hit, I love it). Although the telekinesis doesn't really prioritize greatly, it felt smooth and satisfying once I got the hang of it. I probably would have rebinded 1 and 2 to different keys, but also adore the little sound design and art-style. 

Bonus points for the little outro!

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Btw, which engine did you guys use? :)

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GameMaker, as far as i'm aware!

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Cool! Thanks for the heads up!