Wow, lot's of valuable feedback, thank you!
Loved your artstyle guys, definitely hard to compete with!
Hands down the most creative use of theme seen so far, especially since the base theme is such a generic one (collecting gems). I also find the ground idea of implementation nice and satisfying.
Unfortunately, collision is a bit janked here and there, which most of the time makes it unplayable after a while. But I also liked the art-style you were going for; a bit more toon shading would look great on this!
Unfortunately due to the collision handling, it feels a bit janky. Would have also been great if you could see a check mark on the tutorial dialogue box without hovering the mouse over it. A little cooldown indicator for the teleport and a reason to use the rewind mechanic would've been cool too. :)
As others pointed out, the art is cool! Since I'm a Genji main, you'll still get my love! Also liked the playful concept and theme of the game. :)
Wow, that was actually quite challenging! You really gotta manage those pieces against your foes before you break them all apart, especially against the smaller ghosts (?) (you die in one hit, I love it). Although the telekinesis doesn't really prioritize greatly, it felt smooth and satisfying once I got the hang of it. I probably would have rebinded 1 and 2 to different keys, but also adore the little sound design and art-style.
Bonus points for the little outro!
That was actually a pretty fun little game for my last game today! Would've loved to see a cameo of Doomfist's other abilities.
I really liked the simple art-style, it's primitive but really well-done and fits perfectly (probably because I just love those those MGS-style overhead indicators). Love how the arena is laid out so you can't just bait and punch them off all the time. Highscore was 44! :D