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(+1)

I assure you, I enjoyed  every minute of it! I like a good "numbers go up" game, and boy did the numbers go up! XD

Another couple suggestions, though, would be to make the infrastructure upgrades' expense and the cost of spying to scale up faster, because they're both super powerful features. And also for the bribe feature to be less consistent.

Again, really fun as is, and it's a hard balance to make the beginning not punishingly hard, while keeping the game consistent, engaging, challenging, and fun into an end game.

(+1)

Oh, one last idea, after talking with Annikat about it - if you threw in like a fate card maybe that essentially retriggered the last wave or sent some % of the upcoming raid's power, it would give people a reason to keep some defenses on hand at all times, along with a gold upkeep to make gold production more necessary. Obviously, using the last wave instead of the next wave for numbers gives the player a better chance of being able to predict and prepare for the random event, but either option sounds decent