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(+1)

I love the design choices for this tower defense. And you chose great assets to go with your work. I like the idea of having to manage multiple sub-areas. It looks quite polished.

The tower placing itself would feel more natural (in my opinion) with clicking on the spot for the tower, it being highlighted and then showing the tower options with the prices that with a click put it on the already selected locationn. I imagine you were stressed by time with implementing mechanics for these things though! It's quite the ambitious game for the scope of this game jam but you did absolutely great!

(+1)

Thanks for playing Eva!  I'm a fan of your work.  I had a "bare minimum list" and a "nice to have list," and upgrading towers and being able to view the battle from specific towers vantage points and other things were on the latter list. You bring up an excellent point of a different way of building the towers.  I was trying to model it after Bloons (flash game from 2000's), but also didn't want to take up too much of the screen.  I will keep that workflow in mind if I do visit another tower defense game like this one in the future.

(+1)

You flatter me. And yeah, definitely good to separate features into different priorities (especially in a jam), it just easily gets too much if not setting the main focus on the gameloop essential features and possibly the polish of the hook. Learnings and new ideas are the best about doing jams, so I wish you the best of fun success with upcoming game jams!