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Thank you for outlining our shortcomings, for most of these problems we simply ran out of time to try fix all of them, however we appreciate greatly that you took the time to try our game out to its fullest to discover these bugs. The green bar issue was due to our "test level" being introduced as part of the actual game, and the green bar was simply a placeholder for a hiding spot which accidentally made it to the final build of our game. The overlapping interaction prompts were quite annoying too I will admit, however I wish I could explain in words how much of a rush it was to make this game actually playable lol! The hell hole was an incredibly interesting concept where I got quite good at juggling the aggro of the monsters by weaving up and down the ladder and jumping off the ladder early to fly to the top of the closet hitbox to enter a hiding state from where I could fly over the enemy too. However due to balancing issues with the water consumption it was very hard to practice this level to that depth.

I'm very glad the atmosphere managed to come together and I'm really glad you took the time to report these bugs. Good luck on your entry!

Thank you for the response and explanation! :)

I know there's a lot of rushing to get things working in the strict time constraints, so it's perfectly understandable to have these sorts of issues get put into the 'final' build.

I feel there's a lot of potential for this post-apocalyptic survivor game if it was developed further. If there was more of a progression system, for example ways to upgrade the truck and/or reduce water/food consumption and/or increase the amount of time the player can spend in the radiation; things like that would make for a very compelling experience. Naturally fitting any of that in the time frame of ten days is asking for trouble. :)