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(+3)

I really like the concept and it gets across the feeling of being a lone survivor in a hostile world quite well.

Although the game description says there's an easy way to do each raid, some of them are beyond my ability to figure out. Particularly the basement, if the intention is to hold onto the ladders between floors to make the proper timing then I was unable to get that to work. There's also a section in the penthouse with a stair entrance next to a door, I wasn't able to open the door instead of using the stairs no matter how many times I tried, leading to getting chomped on. There's also another area where, instead of a door or a closet, there's simply a green bar which the player can 'hide' in but is not visually obvious.

I like the truck's design and the need for resources. I also like the idea of needing to scour through various areas to get enough supplies to escape, but I found I could get enough in two or three to simply drive past the others to victory. Most of the time that the truck drives somewhere, the moving background continues to move even after it's stopped.

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Thank you for your detailed feedback. Appreciate you spending time.

The entrance in the Basement Level is distraction, you need to go on the opposite side of the truck to enter the house through basement.

Is this the stairs you're struck at penthouse?

Solution is to turn on the tv an hide in the closet to lure the monster and lock it in the room.

Another level you're talking about is a mistake, it was placeholder we didn't have time to fix it.

Like I mentioned in another comment, we didn't have time to properly onboard the player. We started this jam immediately after we finished a previous one (Check out our previous game jam Conchsequences. We are very Proud of it!!!)

Hopefully we have time to correct this. Thanks again for playing.

(+1)

Those are the stairs, yes! The problem I had was that I couldn't open the door due to the prompt to use the stairs overriding it. I held left and tried mashing E but it was always switching floors which took precedence over opening the door. Because of that I couldn't get to the TV and closet.

I appreciate the detailed response! :)

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Oh its clear. Its a mistaken in our side. I should have designed  interaction element with decent space between them. There is another similar bug in Shopping Market level also needs to be corrected.

(+1)

Thank you for outlining our shortcomings, for most of these problems we simply ran out of time to try fix all of them, however we appreciate greatly that you took the time to try our game out to its fullest to discover these bugs. The green bar issue was due to our "test level" being introduced as part of the actual game, and the green bar was simply a placeholder for a hiding spot which accidentally made it to the final build of our game. The overlapping interaction prompts were quite annoying too I will admit, however I wish I could explain in words how much of a rush it was to make this game actually playable lol! The hell hole was an incredibly interesting concept where I got quite good at juggling the aggro of the monsters by weaving up and down the ladder and jumping off the ladder early to fly to the top of the closet hitbox to enter a hiding state from where I could fly over the enemy too. However due to balancing issues with the water consumption it was very hard to practice this level to that depth.

I'm very glad the atmosphere managed to come together and I'm really glad you took the time to report these bugs. Good luck on your entry!

Thank you for the response and explanation! :)

I know there's a lot of rushing to get things working in the strict time constraints, so it's perfectly understandable to have these sorts of issues get put into the 'final' build.

I feel there's a lot of potential for this post-apocalyptic survivor game if it was developed further. If there was more of a progression system, for example ways to upgrade the truck and/or reduce water/food consumption and/or increase the amount of time the player can spend in the radiation; things like that would make for a very compelling experience. Naturally fitting any of that in the time frame of ten days is asking for trouble. :)