Extreme ambition for a one-week jam! And it paid off! Admittedly, throughout the whole thing I was think "there's no way this was made in only a week..." But then it ended so quickly, and I understood how. I wish there were more but I cannot deny the polish that went into this introduction. There was clearly much thought put into the world and characters, not to mention the gorgeous art!
I do have a few criticisms to offer, if you're interested:
- The main character's motion felt a little bit floaty. I think I would've preferred if you implemented a stick deadzone and perhaps made the acceleration a bit snappier.
- I don't know if this was just WebGL being stupid, but the menus didn't work on controller, only mouse. Considering you said the preferred way to play was with a controller, this is an (admittedly minor) issue.
- I died, and after reloading the checkpoint the background completely disappeared and was replaced with the default Unity blue background. Also, my health and stamina UI disappeared.
Thanks a lot for your submission. This was a really great one.