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MotionBrain

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A member registered Aug 19, 2019 · View creator page →

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thank you. I already did some changes and added more (: 


takes a bit until the new version will come out. I also think about putting it on steam. But before that, there will be a demo :)

where did you struggle ? 
maybe watch the YouTube clip. If you are missing something 

thank you very much ! Glad you liked it !! 

(1 edit)

I realized that too . after playtesting more, I’ll rework the elevator placement. To let the player first walk to the elevator. To let him see ‚it‘. 

There is a elevator sound but I think it’s to quiet in comparison to the generator sound 

Thank you for your feedback. 

glad you liked it ! Oh … I’m gonna fix the collider thank for telling me. Didn’t you hear the elevator bell 🛎️ 🤫 hehe 

Hey Thank you !
I will definitely develop it further, making the story deeper, the levels longer, and so on.

will try it again ! 

I like the concept, but couldnt figure out what to do with the dynamite. I found 2 but suddenly died and had to start from the start. Is there a goal I didnt find?

What a journey. I really liked it!

For your tileset. Reduce the pixels per unit (ppu) by 0.1. For example ppu = 16 make it 15.9. This prevents the white lines between your tileset.


Overall very nice idea! i liked it.

The controlling could have some re work for example change the controlling set up between the small miner and the big train.
I got into Lvl 3 but failed ... I think my train was at the right collider between next level and mission failed. Was a bit sad.

After the second lvl. Upgrading gets a bit frustrating because everything is moving. A better way would be between the next level is a chance to upgrade your train and miner without "being in the game".

Thank you for your submission!

there is normally one more after the elevator (Boss). But I decided to not add / fix it. That would be unfair. I don’t consider a big error or wrong scene call as a bugg. Haha 

Thank you very much. I didn’t do the art work. The artwork is from Penusbmic. He is an artist on itch. 

But I did all the level design and programming stuff, such as enemy behavior, story telling and more. Unfortunately the end level underground is broken somehow. I decided for the jam to not fix it. Would be unfair… I suppose. But I will work on it after the jam. Make the environment better and sorry telling deeper.   Add boss fights and more (: 

I quite liked the game.
But went into a little problem right at the beginning. I could not use the work table, after droppin a bomb :D
After my mistake I realized that there are other stations. Would be better to get some feedback on which height the stations are.

The cmaera rotation could be better. But overall nice little fun game :)


Should something happen after the 3 button press?... Pushed the bar to 2k and nothing more happenend.

Thank you! And thank you for the feedback. 

  • Normally it should go into the downworld, I heard that you go into the main menu after the elevator scene.
    Normally you fight a boss and the story progresses. Have to check the SceneLoad, but I'm not sure if this is considered a bugg or just my problem.
  • I'm gonna work on the movement a bit. Spend most of the time on the controlling
  • WebGL has a lot of strange problems. On dekstop the main menu works as intendet. I'm gonna check this out. There is also a problem with the UI Sound. Had to turn it off.
  • Do you remeber on which checkpoint?

Thanks for letting me know!

The art is from penusbmic check him out :)!  

https://penusbmic.itch.io/


(2 edits)

Exactly. You used the outlines in the furniture pack and I was missing them. For reference. I bought the bundle pack and found the "normal" outlines. But there wasnt a diagonal one for the stairs. Out of your response I think that those outlines are from the Iconic Homestead pack?

I really love your assets. One question... in which asset do I find the purple outlines. Such as the beautiful corners or the diagonals for the stairs?