CAUTION: SPOILERS BELOW
Summary: A bullet hell style, local multiplayer competition to see who can dodge the most Toads, and claim victory.
My Experience:
I wasn't quite sure what I was doing at the start, so the round 1/3 was fairly confusing! After I realised it was a multiplayer competition though, things clicked into place and I tried to see how long I could survive. I found the faster characters harder to use and control, as if skating on ice a little, which was a shame as they're also the more bound sprites, but the controls otherwise were quite tight and the hitbox seemed pretty forgiving. Difficulty could maybe ramp up the longer you survive though; on my second round (after I figured out what was going on), I was able to survive 5 minutes before simply walking into enemies to continue and see if I was missing something at the end. The assets, both graphical and musical are excellent, fitting well and motion is fluid throughout. Having a victory photo at the end is a cute idea, though I didn't download the desktop version to see if it functioned. Generally speaking, I liked it, though I wish it felt more "bondagey"; the bones are there, it just wants more flesh.
Theme Fit:
Honestly, beyond the player sprite being bound and the ending, I didn't feel as if bondage mattered too much at all to the gameplay. The sprites and variety are well put together though.
What Could Be Improved:
- Difficulty: Obviously in a game jam, balancing is next to impossible, but I could dodge very easily even with the slowest characters which led to me deliberately giving up.
- Enemy variety: Toads fit the game's theme for obvious reasons, but it could be nice to see different styles more than just different speeds, e.g. ones with a projectile attack, area dangers, etc.
- Theming: Between the health system, enemy dangers and ending screen showing bound princesses, it might have been a nice idea to try something like replacing the hearts with the player being increasingly bound (showing off the amazing sprites more!) as they're hit instead, possibly altering the controls as they go, rather having their bound level as part of character selection.