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By proper update I mean trying to ensure that the old files are removed and the new files are applied.  I felt like maybe you had tried to update, but I'm not certain.  Not everyone understands the process and they find ways to mess stuff up.  There are 2 approaches to updating the mod; I recommend the first unless problems continue.

1) The low effort way.  Delete the old AricsExpansion mod folder in AppData and add newest mod folder.  Run the game and apply the mod.

2) The highly effective way.  Rename "Strive" folder in AppData and extract a new set of downloaded game files. Run game to main menu and quit in order to generate a new" Strive" folder, add newest AricsExpansion mod folders, and apply the mod.

Just as an addition to that, for the first option you must (no exceptions) go into your mod file, deselect Arics, apply, restart, then reapply.

(1 edit)

I did that, there are less errors, but there are still a fewedit: in expansion, on line 279, there's a typo, it says : daysumilked instead of daysuNmilked, not sure if that's the problem, testing now

Second of these lines in expansion.gd is spelled wrong('daysumilked').

if !person.lactating.has('daysunmilked'):
person.lactating['daysumilked'] = 0

(1 edit)

line 650 in statstab says: resource.cum it should say resources.cum  it fixed the problem of not being about to talk to the farm manager about the farm. 608 says: expansion.quirk , i believe it's supposed to say: person.quirk . this fixes an option inside the farm managers "menu".

I'm still getting the last two errors on the log above, I'm not sure how to fix them.

The last 2 errors are the result of another error. If the error before those is resolved, then they will vanish.  It would help to know the entire current log of errors, or at least the starting ones as those tend to be more important.

(4 edits)

Except that those are the only two errors showing up


Edit: nevermind, the last one is the same, but there’s a different one here

Edit 2:it appears, that in the save, the variable "Restrained" is False for some slaves, and "none" for others, I think the error is due to false being a boolean, and the code is looking for a string

(1 edit)

From what I've heard, "Restrained" was a boolean in earlier versions, but it changed to a String.  Replacing those False values with "none" should bring the save file up to date.

Otherwise you could add these lines above 1640 in expansion.gd(1 tab, and 2 tabs):

if typeof(person.restrained) == TYPE_BOOL:
person.restrained = "none"

(1 edit)

now that that is done, after i fixed that, im getting these: this is from going to the next day twice, the first time was with the cattle being locked in, the next they weren't, a few of the errors is because there isn't a restraintype or stress_mod in the save file (i think), but the Invalid operands errors are not

(1 edit)

The stress_mod issue likely means an error created while editing save files, as I am not aware of any changes in the mod and the error points to vanilla content.  Hopefully you can undo, or have a backup of that save file.  Though it's not hard to add it back to the stats dictionary with default value of 1, but if they are still present then the issue is a typo somewhere else.

restraintype should be apart of the expandedfarm dictionary inside the state dictionary.  These are the default values, adding any missing should bring save file up to date.
var expandedfarm = {restraincattle = false, restraintype = "none", bottlesprice = 10, bottlesowned = 0, storingpiss = false}

String + Nil for Mansion.gd:690 is a derived error.

The following line appears to be wrong(Edit: expansion.gd:2208):  if farmmanager.jobskills.farmmanager == null:

It should be:  if farmmanager.jobskills.has("farmmanager") == false:

Nil > int for Mansion.gd:1238 is also derived.

Added the Type Replacer to Backwards Compatibility for v.07