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Beat the game without upgrading my damage once, I think you should change the wording of the upgrade that "increases asteroid coin value by 5" because I thought that it meant my upgrades would get cheaper because the coin was worth more, not knowing that it wasn't and I was just dumping all my money into a useless upgrade. Other than that I loved the beautiful planets and the one ability to click fit perfectly with the theme but I didn't feel like the cards were implemented much at all, also this game could benefit from a level select screen or at least some way to see your overall progression. Great clicker!

Thank you for your comments! I received many feedback on the wording and meaning of upgrades. I will be careful on this topic in my next projects. Cards are the upgrades after you destroy a celestial body. However, I know it was not a very creative way to implement the special object. Also, the visuals on the cards were not enough to distinguish them from any other UI element. So I get your point.

I thought about a levels screen or a progress bar but since it is a clicker, I wanted to create "when will it end?" "what will be the next celestial body?" mystery.