Really nice entry. I loved the visuals and how created such a nice atmosphere! One thing I would say is that I wish I could keep the game running if I was in another browser because clicking over and over was getting a bit monotonous for me. idk how you would do that with Godot, but it would be a cool additional feature. Overall great job!
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Astral Annihilator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #10 | 4.348 | 4.348 |
Theme Implementation | #23 | 4.000 | 4.000 |
Overall | #39 | 3.420 | 3.420 |
Audio | #54 | 3.087 | 3.087 |
Fun Factor | #55 | 2.957 | 2.957 |
Gameplay | #55 | 2.957 | 2.957 |
Special Object Implementation | #64 | 3.174 | 3.174 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Highly related. One ability is click and special object can be obtained after each planet destroyed
Comments
Nice :) Very addicting. The visuals are stunning and the music is nice and soft on the ears :) I might have found a bug. I can continue without choosing an upgrade or card after destroying a planet. Otherwise great game!
I love clicker games, so i got addicted to this one pretty quickly lol it still wasn't easy to get to the end
Music, art, gameplay, all well done! Maybe only the wording of the upgrades. Also idk if it was just me but when I started the game the screen was small, wasn't much of a problem though since I was able to zoom in.
Good job!
Great job! The art and moving background really catch the eye! I need to connect double mouses for double the clicks :D
Beat the game without upgrading my damage once, I think you should change the wording of the upgrade that "increases asteroid coin value by 5" because I thought that it meant my upgrades would get cheaper because the coin was worth more, not knowing that it wasn't and I was just dumping all my money into a useless upgrade. Other than that I loved the beautiful planets and the one ability to click fit perfectly with the theme but I didn't feel like the cards were implemented much at all, also this game could benefit from a level select screen or at least some way to see your overall progression. Great clicker!

Thank you for your comments! I received many feedback on the wording and meaning of upgrades. I will be careful on this topic in my next projects. Cards are the upgrades after you destroy a celestial body. However, I know it was not a very creative way to implement the special object. Also, the visuals on the cards were not enough to distinguish them from any other UI element. So I get your point.
I thought about a levels screen or a progress bar but since it is a clicker, I wanted to create "when will it end?" "what will be the next celestial body?" mystery.
Overall, great job on creating a fun clicker game! While a little polish on the game balance side is kinda needed, your efforts are apparent. Keep up the fantastic work! Your dedication is paying off and good luck to your future game jams!
Needs little polish on the game balance side but overall great job
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