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That's a great idea! Not sure how well that would mesh with the speedrun aspect tho, I'll look into it!

for the speedrunning, you could store the current time as a new variable every time you hit a checkpoint, and then on respawning set the timer back to the time you hit the checkpoint. or some might say a large part of speedrunning is avoiding dying in the first place to get the best time possible.

good idea!