I like the concept behind this a lot, my only complaints would be that the springs can be a bit funky to use consistently because of the two stage bounce height, and the density of enemies at the end of the game plus narrow corridor and aforementioned bouncy pads all together made it rather frustrating to get through as if felt like I wasn't really in control of the character, with one bad bounce an instant game over even from "full health" since there is no way to move enemies off of you. That last little bit aside, normal movement felt good, ambiance was good, well done :)