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Thanks for playing! I have to admit that around +60% of the script was written directly in Visual Studio and I had no time to do a proper check. The shift could be better if the pacing was not that different. There are some scenes in mind that could serve as the braking pedal for a while but ultimately didn't make it into the game.

Most of my time went to figuring out how to code stuff, especially the animations plus making assets, which was a nightmare. It's also the reason why I used some backgrounds with clear humans. I wanted to edit them, but I knew I would go into a rabbit hole trying to make them perfect. Now that I have figured out how to do all the technical stuff used here, things should get more manageable for me to handle.