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What a great sound design to go with the "feel" of the game. Sure, the music and effects are not initially made by you, but tying it together like that takes skill. I'm a sucker for these very concise, but very polished, games. This is definitely one of the better ones.

Thanks! Totally, for this short time I really prefer to just take existing sounds, making them yourself really only makes sense if you can’t find what you’re looking for or when making a full game. Seems like you enjoyed! How far did you get?

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The first playthrough lasted until the very first spike appeared and hit me - every game has a learning curve, right? ;) After that, I just wanted to beat the score in one of the screenshots, and I lasted over a minute getting 85k or so.

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Sounds like it worked then! I think if I go back to this project I’ll polish up the early gameplay. In my opinion the game gets legitimately fun past 60 seconds. But that’s still 60 seconds which are not as fun every time you play. It’s challenging because the difficulty at 60 seconds is probably too high and would make people lose straight away if I just started it there. Yeah I’d have to think about how to make that work better. I really want people to enjoy all the visuals and spike patterns I prepared so I hope at least a few people will make it to 120+ seconds