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SteffenJoergensen

60
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2
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A member registered Oct 19, 2023 · View creator page →

Creator of

Recent community posts

I did! Thank you for noticing ;) I'm probably better with 3D. Drawing proved to be a bit difficult.

I very much appreciate it, thanks! This is my first time trying out Krita's vector drawing. I liked it.

Thank you! Relaxing, yet frustrating at times I hope ;)

Who told you, you could make a game about me? Nah, this is hillarious. Very well done!

Aww, too bad the browser crashes. Images look awesome!

Interesting! The music gets a bit repetitive, but moving around the world feels great. Awesome!

That's very nice of you to say! Yeah, I tried aiming for a cozy feel :P

Great! I went looking for "something missing" for quite a bit, but picking up the rune and dropping it again made the game progress. All in all, a game with a very nice feel.

I see what you did there. Thank you :)

The first playthrough lasted until the very first spike appeared and hit me - every game has a learning curve, right? ;) After that, I just wanted to beat the score in one of the screenshots, and I lasted over a minute getting 85k or so.

What a great sound design to go with the "feel" of the game. Sure, the music and effects are not initially made by you, but tying it together like that takes skill. I'm a sucker for these very concise, but very polished, games. This is definitely one of the better ones.

I agree with you 100%, that I scaled the point system incorrectly. As it is, you get more points per mini-game stage completed the larger your initial isolation range is - and I should've scaled it with time. There's no real incentive to risk points right now. The nudging is finicky, and it doesn't help with the cursor flickering in the web build. You only have 3 nudges for each mini-game, which is not well communicated.

Thank you so much for the great feedback. This is exactly why I love joinging these competitions. People really care :)

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Thank you for trying it out! "I think the game was broken for me, I never got any thoughts" - I'm sure there's a clever joke I could make, but I'll refrain ;). Did you press E to think, solved steps of the puzzle and then clicked the collect button? I have not had any issues regarding that, and I've playtested it maybe 500 times. Regardless, thank you so much for the kind words!

Thank you! Nah, it was more to show off different types of events.

I agree. The visual feedback when hovering the events wasn't enough. Thanks for the kind words!

I appreciate it!

Thank you a bunch for giving it a good try! "Seems like not every round is winnable" - yeah, that's exactly it. Sometimes the random events simply make you lose, or the first event takes away the teleporter. With more time I probably could've given the player more agency.

Gotcha! Thanks for the kind words <3

Thanks alot! The music is a banger - thanks to David Renda.

Thank you so much! The hovers only happen for one of the 3 occuring events, but they might've bugged out completely for you :)

I appreciate it! Yeah, I wanted to do some sort of tutorial, but ran out of time.

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Thank you so much for the kind words! I'm so glad people liked the concept. I'm very flattered.

Very kind of you to say! Obviously I would've liked to have even more abilities and monster types, but hey.. time constraints and all ;)

Thank you very much! Can't wait to check out your entry, looks very pleasing.

Thanks a bunch!

Haha, I can definitely see how that could be a game! It gets really tricky when the protagonist begins pushing the balloons around in their sleep while you try and remember, lol.

Thank you! I see, probably should've made some sort of visual clue for that :)

Thank you so much! Noted, the abilities were probably rushed a bit - at least in terms of visual clarity. The encouragement from you alone helps me recover ;)

I'm feeling horrible - but your kind words help! ;) Ya, I didn't exactly know how to relay the fact, that the character couldn't be controlled. Also, thanks for the feedback regarding using the abilities. This is definitely a learning experience.

Thank you so much! One pops half of the balloons, the other hints at where the nails are ;)

Awesome! Yeah, I decided to tone it down for this jam. Calm game is exactly what I went for.

Cool graphics! I didn't manage to find my friend 'Mr. TwoNuts', but I got eaten by zombies a few times ;)

Nah, that's on me. Great job with the game :)

You made me redownload and play till 'Playground'.. and then M does nothing. I feel betrayed. Lol.

Cool innovation regarding the magnets! Feels good to play. Great job.

Amazing, thanks alot! The "fish" coming off the magnet was an intended feature - the glitchy string just amplifies it, haha. Especially during the Film Noir theme you gotta be REALLY careful. Thanks again!

I gave up beating 'Playground' - that's on me though. Game is great!

This is awesome! I love everything about it. Movement is silky smooth.

Yeah, it throws a Unity error just off screen for me. Too bad, screenshots look great :(

Means alot, thanks!