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Glad you enjoyed my interpretation of the limitation!

The Leaderboard was implemented using Unity Gaming Services. It basically involves:

  • Setting up a Unity Account
  • Creating a Leaderboard on their Gaming Services website through a Dashboard (simple step-by-step process)
  • Download the Leaderboard package inside your Unity Project
  • Linking the leaderboard to a Unity Project (Should have an option at project creation to connect to Unity Cloud, makes this easier)
  • Writing some code to handle basic functionality and display the leaderboard (couple dozen lines of code)

Hope this helps!