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A jam submission

Speed Trap - Mini Jam EditionView game page

Submitted by Roaming Maelstrom — 6 hours, 15 minutes before the deadline
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Play Speed Trap

Speed Trap - Mini Jam Edition's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#213.6003.600
Use of the Limitation#213.4003.400
Overall#363.3173.317
Presentation#533.2003.200
Concept#613.0673.067

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Roaming Maelstrom

Software used
Unity, Audacity, Paint3D, Piskel

Use of the limitation
Instead of putting a ball into a whole, you have to Trip a Light Gate (Speed Trap) at the correct speed.

Cookies eaten
I had a Large Brownie. It was quite good.

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Comments

Submitted

magnifisent game, iv maneg to get a speed of 650, was that sappous to happend?

Submitted(+1)

Fun little golf game! Well executed!

Developer

Thank you!

Submitted(+1)

NICE GAME 

Developer

THANKS

Submitted(+1)

This was an awesome game. I loved everything about it, but the speed part wasn’t that big a of a deal for me, it was never an issue while playing.

Developer(+1)

Thank you, glad you enjoyed my submission.

Speed is Key if you want to get onto the leaderboard. When you pass through a Speed Trap, you get score added based on how much your balls' speed differs from the Speed Traps' listed speed.

You can complete all levels without paying attention to Speed in this version though.

Submitted(+1)

Very fun game! I wasn't very good at it, but I still enjoyed it. The game also looks very good.

Developer

Happy to hear you enjoyed it despite the difficulty!

Submitted(+1)

this game was super fun! I was terrible at it but enjoyed the whole time. I think you did a great job with the limitation, very creative. How did you make the leaderboard? 

Developer

Glad you enjoyed my interpretation of the limitation!

The Leaderboard was implemented using Unity Gaming Services. It basically involves:

  • Setting up a Unity Account
  • Creating a Leaderboard on their Gaming Services website through a Dashboard (simple step-by-step process)
  • Download the Leaderboard package inside your Unity Project
  • Linking the leaderboard to a Unity Project (Should have an option at project creation to connect to Unity Cloud, makes this easier)
  • Writing some code to handle basic functionality and display the leaderboard (couple dozen lines of code)

Hope this helps!

Submitted(+1)

i think i broke the final level lol, ball ended up going so fast it clipped outside the map. the gameplay was really nice and I like the simple art and music.

Developer

Thank you for the kind words on the presentation and gameplay. 

It does indeed sound like you broke the final level ;). I will try and fix that for the Post-Jam update.

Submitted(+1)

Final score 294! Interesting concept! I like the sound effects and the intro animation it adds to the feel of the game!

Developer

Glad to hear you liked the concept and little touches I added to the Presentation!

Submitted(+1)

This game was very fun! It almost feels like a wii game :)

Developer

Hey, I'll take that comparison ;)

Submitted(+1)

A genius use of the limitation!

Developer (1 edit) (+1)

Thanks alot!

Submitted(+1)

Well polished game!

Developer

Thank you!

Submitted(+1)

I really liked the presentation and I had fun, but I was a little confused about the speed gates. I thought I had to exceed the listed speed, but the final level completed when I was still under on one of the gates?

Developer (1 edit)

Thank you for the feedback. Glad you enjoyed my submission and its presentation!

At the moment, you can pass through all gates no matter what speed you are travelling at. However, you get a higher (worse) score if you pass through a gate at a different speed (e.g. If you pass through a Light Gate marked "30m/s" at 20m/s or 40m/s, you get 10 points added to your score in both cases).

I like your idea more actually. Makes more intuitive sense. I will change how the gates work after the voting period has concluded.

Submitted(+1)

Very chill enjoyable game!

Developer(+1)

Thanks!