Fun and interesting concept, although it's fairly easy to cheese if you get a bunch of levers in a row, it also looks really good, especially considering the limited timeframe.
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Hey! Thanks so much for playing and commenting. Work and travel hit hard after submission; I’m really sorry that I’m responding so late.
Yeah the balance was a major element that we did not put enough time towards… I’m glad it errs on the side of ‘way too easy’ rather than ‘impossible’ but it sure could do with a more challenging arc. Glad you enjoyed the looks; even with the limited timeframe as you say, Jordan produced maybe 50% more assets than actually made it into the game, the mad lad!
Thanks again!