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I love the art style and ambience of this one, really don't have any major complaints outside of the enemy placement in the latter half. Probably something that might have helped somewhat were better ways to combat enemies (not the traps, those were fine). Didn't have to kill them, but stunning them I think would have helped with some of the level design.

I was really close to adding a spelunky-like whip to be able to knock enemies back but I just ran out of time... watchya gonna do :)

Hah, yeah, I can relate. lol

Whip idea would be cool tho.