The contrast between the cutesy everything and the down to earth, realistic mercantile activities is really interesting, even more so by how in your face it is when basically the first interaction with your assistant has a blunt "We're here for the money" message.
The sheer amount of numbers and complexity really conveys a sense of "This is capitalism, kid!" that is reinforced yet again by the juxtaposition with the pastel, chill vibes. Imagine if you had to tackle real life politics in Animal Crossing!
I would've liked some more sounds here and there to improve the gamefeel and the game's complexity and interaction wasn't really my style, but I applaud that you manage to create such a composite system that doesn't break in just 4 clicks, congratulations!