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I get it, moving platforms are super hard. Once I had them in a game but couldn't get them to work right so I just delete them and replace them with conveyer belts. Dunno if I've ever made them work right.

I think the real appeal of the hands, to me at least, is that when they first appear that's a real WTF moment, y'know, it's memorable. you're expecting normal human stuff and spooky supernatural hands appear out o nowhere. I think it's worth keeping that but lowering the annoyance of getting grabbed so often. for that reason a quick solution might have been something like, if you struggle and escape them, then the hands go away and leave you alone for a while.

(+1)

That was exactly the vibe I wanted to give, just a sudden, "oh shoot, what is that?" but not derail the game. Seeing now how rough the hands were for people, I absolutely agree with you that I should have made them just deactivate once you got them off of you once. Oh well, cant do anything about it now since I cant edit during the jam time, just kinda sad that my oversight with the hands has probably discouraged people from actually finishing the game (I even added a checkpoint because I thought the last part would be the hard one lol). Thanks for your feedback and suggestions though, I really appreciate it ^.^