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Looks like we has fairly similar ideas but took them in different directions!

I love the strategy approach and the amount of depth and customisation you get from different configurations of the options. It suffers a bit from information overload, it would have been nice to introduce the different tiles a bit more gradually but that's an understandable issue with the time limitation. What you've managed to put together is really impressive, it looks and sounds great, everything works smoothly, the UI is very intuitive and there's a good amount of feedback!

(+1)

Hey! Thanks so much for playing and commenting. Work and travel hit hard after submission; I’m really sorry that I’m responding so late.

Ha, yeah, I played and enjoyed your game, there’s definitely a lightspeed + clicker similarity here! Gradual introduction of the tiles is a great idea; I had some early thoughts about them being locked behind reaching certain speeds, kind of defining different eras of the game? The organization of the grid into rows of three that sort of represent ‘tiers’ was originally intended for that - but I couldn’t find an easy way to justify narratively that ‘certain parts can only be constructed at certain speeds’, and for that and time pressure it hit the cutting room floor. Definitely regret that though; With the other comment above on this subject (and I actually got a similar criticism IRL from a friend as well) I think it would be a good priority for any update!

Thanks very much for all the kind words, and again, I apologize for my late response! I owe you all a timely rating-back next time you’re jamming.