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(+1)

The amount of content in this for a five day jam is impressive man. You can be proud of this one for sure.

Okay for the feedback for a post-jam version:

  • The portal gravity field thingy feels too slow. I’d double it then tone it back until it fits.

  • The linux version crashes for some reason.

  • Didn’t play with sound so dunno on that front, but maybe add different tracks based on which character you’re playing. The times I unmuted the same track was playing each time.

  • Glowing runestone effect when they break.

  • It was not obvious you should click on the other characters at first. I’d have the first puzzle be clicking on the second doll. Just make it the only thing you can do, and have a simple block push get the characters together.

  • No point in the runes slowing you down. There was no challenge to going back to the tree each time having to swap back and forth (I learned I didn’t have to do that but I thought I had to bring the rune to the crystal, not the tree).

  • So I guess, make it so you don’t accidentally think you should juggle the rune back to the tree while swapping characters. Maybe just require locking one of the dolls in somewhere in order to complete the puzzle then teleport the locked in one back to the tree when the rune is put back.

  • Clearer indicators what what does. The tree or circle should glow the color of the rune you’re carrying when you walk on top of the large circle, clearly indicating that something is happening.

I could keep going with details but solid, solid work!

(+1)

Thanks for playing! I’ll take this feedback into account!